ShaderProgram.fromSources

Make shader program from source codes

class ShaderProgram
static
fromSources
(
VertexDataT
ShaderSources...
)
()

Examples

Build shader from imported source

auto shader = ShaderProgram.fromSources!(VertexData,
	ShaderType.Vertex, import("vsh.glsl"),
	ShaderType.Fragment, import("fsh.glsl"));

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