/** * <div class="header"> * High-level OpenGL Wrapper/Helpers: Shader Types Definition * Authors: S.Percentage * </div> */ /** Macros: COPYRIGHT = Copyright 2016 S.Percentage DDOC = <!DOCTYPE html> <html><head> <meta charset="utf-8"> <title>$(TITLE)</title> <link rel="stylesheet" href="style.css" type="text/css" /> </head><body> <div class="box"> <h1>$(TITLE)</h1> $(BODY) <hr>$(SMALL Page generated by $(LINK2 https://dlang.org/ddoc.html, Ddoc). $(COPYRIGHT)) </div> </body></html> */ module objectivegl.shadertypes; // Vector Types public alias ShaderVec2 = float[2]; /// vec2 public alias ShaderVec4 = float[4]; /// vec4 public alias ShaderMatrix4 = float[4 * 4]; /// mat4